- Gal6 Guide menu
- Gal6 Guide
- Species menu
- Species Selection
- Planet menu
- Galaxy menu
- System
- Gal6Time (G6T)
- Communication menu
- Economy menu
- Technology
- Production
- Probes menu
- Brief overview of ships menu
- Planetary defense system (PDS)
- Alliances menu
- Battle menu
- Experience Points and Ranks menu
- Experience Points and Ranks
- Experience Point (XP) menu
- Score
- Ranks menu
- Mentor System
- Gal6 Detailed Information menu
- Gal6 Detailed Information
- USRIB
- Control Center menu
- Communication menu
- Communication
- News menu
- Messages menu
- Forum menu
- Forum
- Forum Types
- New forum topic
- Topic Page
- New Comment
- Notes menu
- Economy menu
- Production menu
- Production
- Ship menu
- Planetary Defense System (PDS) menu
- Probes menu
- Fleet menu
- Fleet
- Control menu
- Scout menu
- Scout
- Launch probe
- Probe database
- Settings
- Planet menu
- Galaxy menu
- Galaxy
- Profile menu
- Politics menu
- Bulk Galaxy
- Access menu
- Galaxy forum
- Alliance menu
- Mentor menu
- Credit menu
- Credit
- Purchase Credits
- Payment method
- History menu
- Extra menu
- Notifications menu
- Earning Credits
- Gal6 menu
- Calculation of planet scores
- Examples for battles menu
- Examples for battles
- Basic definitions menu
- The General flow of battles
- Calculating the battle
- Simple battle menu
- Blocking menu
- Capturing ships menu
- Stealing plasmators menu
- A Medium Battle menu
- A Large Battle menu
- Factors influencing the calculation of battle scores menu
- Efficiency matrix
- Balance of Battle
Region (R)
This identifies your selected country.
The Warlord selects a region during registration. Any region may be selected; it can be your actual country or any other you prefer. From that point on, the Warlord will represent this country (Region 1 is an international region.). The Warlord may move to another region at any time.
System (X)
This identifies the system where the planet is located. A region may include an infinite number of systems.
Fleets traveling within their own systems reach their destinations faster than they would if they were traveling outside their system. This is an important consideration when a Warlord wishes to help another planet within the same system.
Galaxy (Y)
This identifies the galaxy within a system where the given planet is located. A system can have a maximum of 10 galaxies.
Galaxies are the smallest organizational units made up of planets. A galaxy can have a maximum of 10 planets. Warlords within the same galaxy cannot attack one another but they can help and support one another’s endeavors. They may, for example, ship raw materials within the galaxy or support one another during attacks or in defensive situations.
Planet (Z)
The serial number of the planet within a galaxy. A galaxy can have 10 planets only.